COD and other games are for the ones ready to rush through a game and say "YAH I beat it". I enjoy immersing myself into the fallout world and no matter what Bethesda game I play, I always start MAX difficulty for the slowest (to me the most fun for my buck) and most strategic gameplay. I guess we will have to agree to disagree on the opinion of gameplay difficulty. On top of this if you do not rush rooms then you will be attacked and very frequent. I can empathize with you and the frustrations of seeing death and unhappiness in your vault but if this was not a factor, what would be the point of the game? I currently keep 3 fully loaded max stat etc, radio rooms which always keeps my vault happiness to a 99% unless multiple rush room failures happen but within minutes I'm back to 99% happiness. But if you can't keep the game open almost all the times anymore, they are a lot less usefull than they could have been before. Now I know some of you actually paid for them, I would too. Meaning that the player won't pay for Mister Handys, as it is useless if the player doesn't keep the game open, and also made useless by the fact that the ressources obtained by the Handy Man will actually be stollen/eaten by the Deathclaws. Now a player will open, collect, and then quit the game quickly, as the fear of staying online and being attack by the Deathclaws will forbid anyone to keep the game open more than necessary on their device, especially if they can't heal the dweller in case of attack. The player could, basically, play for hours and keep doing other things at the same time. handy there, since he could actually allow the player to continue to do so even more, since the player who would use it could just "heal" and "play" the game without having to collect. Meaning that the player could just leave the game for a few minutes on without having to be scared of an attack. ? Before, a player may put 2 gardians at the entrance of his Vault, and if they had great weapons (having both 20 or more damage power), the thiefs would never go into another room. But it suffer from another new feature, the Deathclaws.
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